I've been going over my track elevations, tweaking little bits here and there, mostly trying to keep integrity of banking in the corners. I'm starting to take the Carrera track to places where it begins to protest, as it really doesn't like to be manipulated very much. I've been working on Turn 3 [center] the past day or two and have gotten it to a much better angle. This allows a nice fishtail going into Turn 4, correcting halfway through and giving you a nice early acceleration point.
As you go around the Turn 4 left-hander and up the hill toward the entry to the back stretch, it's not as easy to get out of shape as you would think back there. The way up the hill is still a bit of a climb, a lot due to the speed lost in Turns 3 &4, so by the time you get to the top you're in a good position to setup for the straight.
Since I don't use borders, although I plan to for parts of the track later, I try to bank curve sections in a bit. It doesn't take much to make the difference between cars always going off and cars not going off. Plus you can go faster through sections set up that way.
When I put in the Sweeper, it wasn't that part of the track that was most interesting...it was what was going in and coming out of it. Softening that short left turn at the end of the back straight turned out to be a huge thing. The 3/30 turn can be hit with a lot of speed with comparatively very little problem, which meant that the back straight was essentially extended to include that curve and the two straights following it. While yeah, you could still launch your cars off it, you'd have to be going at maximum speed in order to do so. Now it can be used as the start of the braking zone and there's virtually no movement from any of the cars. I say virtually because while each car handles it differently, the trick now is going to be how fast each can go through it and still be in shape for the Sweeper. You can hit that thing at pretty insane speeds, and as long as you're not trying to speed up through it, you can run through it very fast.
It is, however, currently quite flat. It will eventually need to be about 3-5" off the ground all the way to the Kink, where it will drop dramatically for the front stretch. The left side of the table will be a rolling, grassy hillside, with the track carving through the top of it. The soft left off the back stretch [I need a name for that turn] will cut through a bit of hillside that will allow it to protect from cars flying too far away. This will be the same for the Sweeper, which will be about 50/50 over/under ground level. In the end I'm going to try no not bank the Sweeper too much, and rely more on tilting it a bit to get the effect. That and about a 4º angle on the curve out to keep them in the slot.
This is where I make the pancakes. |
So it's entirely possible [and probable] that I'll keep the left side of the track reasonably level, just raised a bit. I'll mix it up with the scenery so that the hills undulate around and through the track. That way I can focus more on the track being fast for racing, and let the scenery grow around it, as opposed to trying to conform track to a particular scenery choice. Raising the left side of the track will have an effect on the back straight, as it won't be as radical of a drop. I am already considering raising the corner and the start of the back straight to compensate, but I'm running out of vertical space, so I need to be careful.
I am starting to think that somewhere in the left half of the table there needs to be a sweet midway with rides and booths and other stuff. And it would be fun if that stuff lit up and moved. I'll have to talk to my wife about that.
The Porsche gets up the hill faster than the Ford. Deal wid it. |
So there we have it. This is the current status of the track, and is likely how it's going to stay for awhile. Next step will be track elevation support.
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Second: The Cars
Since I embiggened the track and got the new cars, things have changed a bit around here. One change is something I wasn't expecting; urethane tires not having the advantage. Maybe, since I've been running the two new cars for so long lately that I've laid down some rubber, the urethane doesn't get as much grip. Could be. So I'm going to experiment. I love that about this hobby. You can do it if you'd like and nobody's going to stop you.
So I replaced the urethanes with the stock factory C1 tires they came with.
Alfa Romeo 33/3 Targa Florio #2
The Alfa has been outperformed since the new large layout has been built. The urethanes didn't seem to provide much of an advantage over the rubbers, as far as I could tell. |
The Alfa started to chitter again, which it has done since the beginning on some of the turns with more banking. So I got the dremel out and shaved back the exhaust pipes of the car, which are hanging low due to the chassis being warped. I also shaved a little off the right rear quarter panel that was hanging low. This stopped the chitter.
Hard angle to really tell, but those tailpipes are right down on the track. |
Ford GT40 #8
This tire change is pretty much a cry for help from the Shell team. They are running very lazy laps for having what are supposed to be superior tires. |
I've been running both of these cars for some time now on urethanes, and I have expectations for both of them which neither are meeting. I'm not mad, just wtf. I don't accept that both cars suddenly just got shitty. So I have to think; what it is about these two cars that sets them apart from the others and may be contributing to their poor lap times?
Tires Tires Tires
There is one primary difference between these two cars and all the others. Each and every car came from the same manufacturer with essentially the same compound of rubber tires on them. I have replaced those with urethane tires on the two cars [the Alfa and #8 cars] and used to almost exclusively run them for two years. Only occasionally would I run the third car, the #11 Ford, which still had the factory rubber tires on it and couldn't keep up with the other two.
Then things changed. The track went up on a table. More track was added. A LOT more. 10 more straights. 17 more curves of varying radius. And more cars. But not more urethane tires. They became outnumbered. There is more rubber on the track now than there's been in well over two years. Great for the cars with rubber tires, but I don't think so great for the urethanes. They don't grab and guide you smoothly for the corners anymore. They chop and stagger as though they're looking for places to take hold.
I'm not going to bag on the tire manufacturer, because it's not his fault...not all tires work best in all conditions, but I will say the tires ended up also being really expensive [28 bucks for two pair] once international shipping and customs and all that came into play. That's on me, though. It was my choice to buy them, and they're not available over here. They are, however, great tires. Thing is, I don't think they work so great when combined with rubber tires taking up 3/5's of the lap time on my track now. The other cars are laying down rubber, and I don't think the urethanes like it very much. I think you have to kind of go all-in if you're going to go urethane, even though the general consensus seems to be that rubber and urethane tires cooperate on the same tracks. Yeah I'm not sure about that.
In the meantime these kinds of savings help me along. That's probably about as much as wood is going to cost to do my elevation supports, give or take a couple bucks.
One thing I'm learning about this hobby is that you buy a part to make an improvement on a car, and it may work for awhile, but if it doesn't, don't let it get you down. Some things work and some things don't. I'm curious to see how the change back to rubber is going to do for these two cars. We'll see coming up.
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