For software I use SoftyBahnplaner because it is free and has Carrera sizes. http://www.softyroyal.de/?t=22c24290
Since I know I want a big curve on my track, I naturally started off with the largest radius of the curves and built one of all 4/15 pieces:
4/15 is a big big curve. In order to make it work satisfactorily, I'd have to go smaller. Here was my next option:
The 3/30 curve. This just fits in the layout, but likely wouldn't handle borders. It's still a big turn, and can probably still be fun, but there's something about it that just isn't right. |
So, I have a conundrum: the layout is smaller than will allow for the size curve I want to make. Plus, having such a strict radius on the curve is a little boring, and a bit unrealistic. In real life, probably the only racetrack that featured such a curve was the AVUS racetrack in Germany, and that was banked. In order to avoid the uniformity of a single-radius curve, here is where the use of varying radius track pieces will help, as well as add more interest for the driver:
Now we're getting somewhere. It doesn't necessarily have to be big, but it does have to be interesting. By adding a little variety to the curve radii I think I have achieved that. Of course, this can be used for smaller curves as well:
With a 1/60 curve at the apex, this one will sneak up on you if you're not careful. Gradual going in and coming out with a quick snap at the peak. Lots of room for scenery or other options. |
So it's really going to come down to making curves interesting enough to keep me entertained as well as small/large enough to fit practically on the layout. Variation can lead to all sorts of ideas. If I don't want the in and out to be so flat, I can always tighten it and run the straights a bit closer together. Like this:
Loads to think about. My track will definitely feature variable-radius curves. This will make the difference between a track that flows and a track that doesn't.
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