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1966 Ford GT40 MKII #5
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1985 Porsche 962C Leyton House
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1968 Ford GT40 #8
This is what I would consider my standard setting for the smaller tracks I was running on. For whatever reason, it's the best for the #8 car. 40% Curve/Max is pretty damn respectable around here. |
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Alfa Romeo Targa Florio #2
My lovely sweet Alfa Romeo. I love this car. It runs so well on small tracks that it's practically unbeatable. But now that I have a large track, it's starting to feel the pressure. |
Identical settings to the #8. That's why I called it the standard. What is standard on your own track is what is standard if you race only there. |
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1967 Ford GT40 #11
Tuning Notes: Removed magnets, sanded stock C1 rubber tires, rebuilt front end, lubed/oiled gears/axles, added gaskets to pod, adjusted pod [light] and body [med] float. |
Almost standard, except with no Brakes. The rubber tires tends to get twitchy when Brakes are applied. |
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Controller Notes:
The Slot.it SCP-1 controller is obviously different than a stock Carrera controller. Being able to control these settings adds a much deeper level of involvement. You can really custom set each car. Digital versions of it can be bought as well.
I always run my controller on Linear as opposed to Curve, because although my track is large, it's not that large. Curve really has a lot of power at the high end. Dangerous power.
I'll be including controller settings on each individual car in the future.
And here is a video of some of them going through their paces:
Overall Tuning Notes:
Rebuilding the front end includes removing the axle blocks.
Rotating or removing the oval-shaped holder [discussed halfway down this article].
Information on the flipped spur gear here.
Other tuning info here.
Upcoming Season Notes:
I've been thinking more of the upcoming season and how to do it. I'm going to want to run more endurance races, since it'll be on the same layout all the time. It makes no sense to keep running the same 5-minute heat races.
I'm thinking of having races between 100 and 500 laps, and possibly even longer. It would take about 50 minutes for a car to run 500 laps. Ultimately I'd like each car to be able to make the trip and do well.
With 5 cars I need to be more careful to get each of them quality garage time before racing. Each car needs special attention, and I have to be on the ball or they'll suffer for it.
Also, since there has been no clear advantage regarding types of tires [at least none that has showed up yet], I'm going to hold off on buying new tires for now and go with what's on the cars. There are now enough cars to keep it interesting every race.
Speaking of every race, I'll have to change the points system. Before it was 5 for first, 3 for second and 1 for third. Now I think I can go 5, 4, 3, 2, 1, although that's really not very much points separation when you think of it. I might go for a larger number in order to get a larger spread. No incentive to come in first if there's no bonus. Maybe a 10, 8, 6, 4, 2 system would be better. It'll reward those who do well. We'll see.
I'll have all the details sorted....how many races, lengths, etc, soonish. This season also might be smaller with longer races.
The Slot.it SCP-1 controller is obviously different than a stock Carrera controller. Being able to control these settings adds a much deeper level of involvement. You can really custom set each car. Digital versions of it can be bought as well.
I always run my controller on Linear as opposed to Curve, because although my track is large, it's not that large. Curve really has a lot of power at the high end. Dangerous power.
I'll be including controller settings on each individual car in the future.
And here is a video of some of them going through their paces:
Overall Tuning Notes:
Rebuilding the front end includes removing the axle blocks.
Rotating or removing the oval-shaped holder [discussed halfway down this article].
Information on the flipped spur gear here.
Other tuning info here.
Upcoming Season Notes:
I've been thinking more of the upcoming season and how to do it. I'm going to want to run more endurance races, since it'll be on the same layout all the time. It makes no sense to keep running the same 5-minute heat races.
I'm thinking of having races between 100 and 500 laps, and possibly even longer. It would take about 50 minutes for a car to run 500 laps. Ultimately I'd like each car to be able to make the trip and do well.
With 5 cars I need to be more careful to get each of them quality garage time before racing. Each car needs special attention, and I have to be on the ball or they'll suffer for it.
Also, since there has been no clear advantage regarding types of tires [at least none that has showed up yet], I'm going to hold off on buying new tires for now and go with what's on the cars. There are now enough cars to keep it interesting every race.
Speaking of every race, I'll have to change the points system. Before it was 5 for first, 3 for second and 1 for third. Now I think I can go 5, 4, 3, 2, 1, although that's really not very much points separation when you think of it. I might go for a larger number in order to get a larger spread. No incentive to come in first if there's no bonus. Maybe a 10, 8, 6, 4, 2 system would be better. It'll reward those who do well. We'll see.
I'll have all the details sorted....how many races, lengths, etc, soonish. This season also might be smaller with longer races.
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