Now that I have some of each of the varying radii of curve pieces, I thought I would mention how important I think they are.
Normally when you buy a slot car set, you get one radius of curves, and they're the smallest radius available. This is what happened to me when I bought my first set. It was a basic extended figure-8 layout with 1/60 curves. And when I expanded, I didn't really thinking about anything else except price, so I bought even more 1/60 curves. They were incredibly cheap, costing me around 2.50 apiece opposed to the 8-10 bucks any of the larger radius pieces would cost.
Four chicanes made up of the various Carrera curves. [top-bottom] 1/60, 2/30, 3/30, 4/15. |
Let's say you wanted to break up a straight somewhere and you installed a chicane. In the pic above, you can see how the different radius curve pieces can make very different chicanes, with the 1/60 at the top being the tightest and slowest. This approach can be used with a wide variety of track pieces, adding endless combinations of more challenging layouts.
Basic Understanding of Carrera Track Pieces
Here's the breakdown:
1/60 = Curve #1 @ 60°. The tightest Carrera curve, one piece turns 60°, so it would take three pieces to make a 180° turn [3 x 60 = 180]. A Carrera 1/60 is roughly equivalent to a Scalextric R2 curve in its turn radius. This is what gives Carrera its larger layout footprint. Scalextric has R1 curves that are even tighter than the 1/60, and can therefore make tighter layouts.
Carrera curve track pieces are designed to nest within themselves for multi-lane layout possibilities. |
Varying Radius Curves
I've been going on about these for awhile now. There's a lot more of a challenge with a varying radius curve than with your generic curve made up of matching curve pieces.
It's easy to see how my transition from standard layouts made with 1/60 curves to more elaborate layouts has progressed. I've been experimenting, and I've found that the larger radius curves make great enhancers to otherwise dull straight sections as well as being great for making complex curve sections.
The 180° curve made of 1/60 pieces drove me crazy. There are only a few real life race tracks that have anything like that. Bruxelles at Spa, Grand Hotel Hairpin at Monaco, some others. Most real life tracks have curves that can be taken at really high speeds and be much more challenging than just going straight.
A straight going into a nicely shaped corner can carry a lot of speed. |
But what if you wanted more challenge? This would be almost as fast but a lot more fun to negotiate. |
For some people, the most fun thing about slot cars is hammering the throttle down a long straightaway. I like that too, but I find that having more than one of those is a bit redundant for me, much like 1/60 curves are. In reality, race tracks are vast and sweeping and rarely ever razor straight or perfectly 180°. This is what I like to think of when making a layout.
A "straight" section doesn't necessarily have to be straight to be fast and fun. Alfa halfway down the backstretch. |
If I were to break down how much maximum throttle I would use on something, it might go something like this: on a straightaway, 100% ; through a 4/15, 90% throttle ; through a 3/30, 70% ; through a 2/30, 50% ; through a 1/60, 30%. So a lot more throttle possibilities occur when you use larger radius curve pieces.
I'm going to do a post on designing layouts on the floor without the use of software. I have a pretty easy method that works great, and can be done with whatever track pieces you have lying around. It's a sectional approach to track design.
The original track layout from my set. It took about two minutes to completely master and run at max speed without crashing. |
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