Saturday, November 26, 2022

40 Cars

 I can't believe I have 40 cars now. I remember writing a post about what would be considered a "collection" and how many cars can possibly be run in the format that I have chosen. Running time trials forces you to look at each car and figure out how to make it win. When you're racing against other people, you only need to focus on your car, which is much easier. Time trials also force you to not play favorites, since it's a matter of milliseconds and it's difficult to gauge the winning car while driving it. 

Back when I wrote that post, I was reaching a crossroads and needed to decide which direction I'd be going. I was prepared to switch to a different class of cars from Slot.it, when I started looking elsewhere. No knock on Slot.it. I love them. I just had picked up everything that was available to me. 
Moving to another brand took a little time, but I eventually did it. Now I have nice coverage of four brands with plenty of options to choose from.

Back when I had only eight cars. Seems like a million years ago.

Are 40 cars too many? For my style of racing, I'd say no, but I don't know if I'm going to hit a threshold or not. Thing is, I can easily split my racing into subgroups and have loads of great challenges. And if I want to do particular things, I can do them with the confidence that it's not too much to handle in one session. 

I still practice the method of tuning the cars that came in last place first, trying to get them back into the show. What used to be one car in the old days has worked up to 4-5 cars now. It's easier to focus on getting the slower cars up to speed than trying to get the frontrunners to outrun each other. Other than tape-cleaning the tires, the cars race as they are, so any car that dogs it or struggles for time gets looked at and tuned up. 

When deciding which cars to race in a session, I've been finding that a random selection process works the best. I purposefully will put 2-3 of the slower, freshly re-tuned cars in the race, and sprinkle the rest of the field with a car or three from each brand. I try to do it in a random sort of way: I have separated my collection up into same brands/models so I can reach in and grab a car without looking and be happy with the selection. Sounds kinda dumb and kinda forced, but it works. I can basically take one car from each box and have a great field. Sure, not everybody gets a chance to race that day, but everybody does sooner or later. And if any cars get through the cracks and don't ever get picked, then I'll force those cars into the next race. 

A Peck [?] of Porsches. 917/10k

I've been working a lot, so my time has been limited. I leave the track layout up for up to a week, and put cars on when I get the chance. Seems lately that I don't get more than about 20 minutes or so before I have to do something else, but at least I get some racing in. Annoying part is having to dust down the track every time I want to race a car. Leaving a layout setup for a week brings a whole lot of dust and debris. No chance to run without a thorough dusting first.

I have to say that what is really important to this whole process is that I stuck with Classics, even if they came from different brands. They're more or less outfitted the same, so it comes down to workmanship and the car's form. This allows me to be even more random in which cars I select to race a particular session. Gotta hand it to the car brands for keeping the integrity there. It would be super easy and super wrong to just start putting faster motors in a car, or something like that. I have to give the brands credit for sticking within the limits of each class. This gives me 40 competitive cars.

We'll see what happens when we get to 80.




Wednesday, October 12, 2022

Quieting down the Revoslot Cars

 Now that I have the Tire Truer [and I'll likely be talking about the benefits of it for awhile], I'm starting to think of a few things that I'm looking to do. I know what I said about keeping these cars as close to box stock as I can while making few modifications, but with the tire "issue" out of the way, now I can see what might need to be done, or at least tried. 

And while I still have the Slot.it cars to put on the Tire Truer, my main concern right now is to quiet down the seven Revoslot cars that I have. They all make basically the same sound: a loud grind. 

This beauty is a lot of fun to drive, but man is it loud.

Harry at HomeRacingWorld has been doing a great series on his YouTube channel tuning his Revoslot cars, which I have been watching because we got the same cars at almost the same time. He talked about the issue causing so much noise, and it's that the cars come stock with a 12-tooth pinion. He suggested replacing that with a 9 tooth, did the thing, then showed off the cars running. It was certainly impressive and sounded much better. Then I was on Dave Kennedy's Sunday Chat and asked him about it, and he confirmed it. 

Since I didn't have access to the particular pinions Harry was talking about, I bought what my local dealer has in those measurements. I only got a couple to start, and if they work, I'll order more. I suspect they will. I also bought a Pinion Puller by Slot.it to make the job easier. And since I have 7 cars to change, tools like that save a lot of headache. 

UPDATE:

I got a chance to do it, so I started with the Escorts. Both of them came with 12-tooth pinions, and I planned to swap them out for 9-tooth pinions. That should cause less gear mesh issues. 
Using the pinion puller was pretty intuitive. I was able to swap out each pinion in a couple of minutes. The puller stayed nice and straight and didi an admirable job. 

After changing the pinions, I tested the cars. They were not only quieter, but they ran a lot smoother. No more of that grind, more like the sound of an aluminum chassis slot car. The sound is more like a small note than a loud noise. There is still a vibration issue in some of the cars, but I have some stuff to fix that. 

Since I had the pinion puller out, I thought I would mess around with one of the Alfa GTAs and see if I could get them quieter. They came with 9-tooth pinions, but I noticed on both Alfas that the pinion was sitting pretty far off the motor and was making contact with the spur gear on the back half. I pressed the pinion in so it was just off what looked like the obvious place it should be. This gave me more flexibility with the motor position, which have me more control over gear mesh. So that's a win!

My opinion is that the Revoslot Ford Escorts should come with 9-tooth pinions and not 12-tooth. Dave Kennedy was right in saying this was a mistake that needs to be fixed.

Monday, October 3, 2022

Overdrive Sprint Race - Saturday Special Invitational

 Alright, sports fans! A three-day weekend means it's time to go racing! This race is reserved for the cars that have gone through the Overdrive Tire Truer. At the time of this writing, that's 22 cars, but it's possible more cars will be added as time goes by. First round will be 25 laps, 2nd round of Top 10 cars will be 50 laps.

The track layout has been expanded from the previous test track to include a 360° loop overpass. All cars race on the inside lane. 

I was doing some practice laps and found it to be a little tricky to remember when the loop happens. I mean, it's there, and it's not going anywhere. But when you're driving it, something about going under it cleanly on the front stretch and having a somewhat blind turn into the loop adds to the challenge of keeping the speed up. Using this many 1/60's will make this a tighter, technical track anyway.

The Revoslot cars haven't been through the Truer yet, but they likely will towards the end of this first wave of 22 cars. They should be eligible to race when their time comes. Of the 22 cars, every one of them went through the Truer without issue, and I tested them after to make sure everything was okay. One car that gave me concern is the Tergal 908. It looked like the rubber was starting to flake off the outside edges of the tires. I'll run them as-is and keep an eye on them. If they act up I'll switch to urethanes. 


Overdrive Sprint Race Semi Final Notes:
First Round - 25 timed laps
Trued tires only
10 cars advance to Finals


Results:

Car                              Time          Lap      Offs           

1. Elva #47                       1:41.03       4.04        0
2. Lola T70 #21                1:42.69       4.11        0                  
3. Elva #2                         1:42.83        4.11       0                    
4. Lola T70III #7              1:44.22       4.16        0                   
5. Lola T70 Red                1:44.33       4.16       0
6. Jaegermeister 917/10    1:46.45       4.24        0                    
7. Lola T70 Blue               1:48.00       4.32        0
8. Bosch 917/10                1:48.29       4.33        0
9. Elf 908                          1:48.63       4.33        1  
10 Rothmans 908              1:48.79       4.36        0
11. Gulf 917 #10               1:48.84       4.36        0                 
12. Uniroyal 917/10          1:50.47       4.4          0                   
13. Sunoco M6A               1:51.39       4.44        0
14. Gulf 917 #9                 1:51.89       4.46        0
15. Lola T70 MKIII #8     1:52.28       4.48        0
16. Tergal 908                   1:57.28       4.68        0
17. Gulf 908                      1:57.75       4.68        1
18. Rothmans 917             1:58.25       4.72        0
19. Lucky 917                   1:59.23       4.76        0 
20. L&M #7                      2:00.14       4.8          1
21. Sunoco 908                 2:02.06       4.88        0                                                                      
22. L&M #6                      2:02.28       4.89        0


Okay, let's talk about some cars. Since the track was pretty tight with an extended overpass, I approached the master power like I would for a technical layout: set to about 2.5 and left there. This allowed plenty of throttle and more control over the car itself. I didn't need more power than that, so I went with the shorter setup. I think the cars benefitted from it.


Most of the field had completed their runs when this car got going. It didn't once slide out, no matter how hard I pushed it. Kept setting high laps, even late into the race. Absolutely crushed it.



While another late entry, I thought the red Lola ran a fantastic race. It has that same smoothness that the #21 Lola has. The trued tires have made this car whisper quiet and masterfully efficient. A respectable 5th place today.



Had the Elf car not wrecked today it would have been in the top 5. It ruled the 908s today, even while crashing. And it was all my fault. All of the crashes were on the last 180° turn. Otherwise it was running very well. Crash out and still finish in the top 10. Impressive. 



The best a Gulf Team car could do was 11th place. In order for them to be a dominant team, they're going to have to have better showings than that. While the #10 ran a smooth race, and the 917 wasn't the ideal car for this layout, it still isn't enough.


While I'm not surprised this car is giving me issues, it's still giving me issues. At first I thought I fixed it, being a tire rub. Now I'm not so sure. Intermittent power loss throughout the race. Suddenly it would run at about 80%, then it would be back again.



One of these cars runs really well. 

The other two are L&M cars.



And that oughta do it for this race. I'd say the tire truer certainly improved every car it got involved with, and also helped point out what needs to be done to the cars now that the tires have been taken care of. Lots of setup and adjustment on these cars now. 
If you're wondering whether to get a tire truer, think of it like this: if you're the kind of person that has multiple cars, have experimented with sanding tires freehand, have issues getting your cars to settle down, or just want to be a stickler for things, then YES. A tire truer is a necessity. Know that you'll need a power supply to run it, something like this:



Although it costs as much as two cars, the benefit it gives ALL the cars is totally worth it. Each car is a pleasure to drive now and they handle fantastically. I'm going to do the rest this week and get everyone ready for the Championship season.








Monday, September 26, 2022

New Tire Truer and Some timed laps

Okay, it's here.

The tire truer is the RSM4 from Overdrive Slotservice, the company I buy most of my cars from. They're a really great company located in southern Germany. 


The RSM4 is a very nicely made, precision instrument. It comes with everything you see in the photo and requires a little assembly. The idea is that you would true a set of tires on the axle it comes with, allowing you to have more control and precision over each car. There are available swivel arms with preset bearings, but I'm going to try it with my own from one of my cars and see how that works. I'll use one set of bearings for all the cars in a brand. A quick search tells me that NSR axles are 2.37mm and Slot.it axles are 2.38mm. So I'll have to use a set from each respective brand for the entire line. Thunderslot also [surprisingly to me] uses a 2.38mm axle, so I'll be able to do them and whatever Slot.it cars might need it together.

All this time I thought Thunderslot used a larger diameter axle. Turns out it's Revoslot that uses a 3mm axle. Huh...

Here's how it works: Remove the back axle from the car. I have mostly sidewinders, so I can leave the gear on. Mount the rear end to the swivel arm with bearings. Connect and mount the purple pulley. Tighten the control arm. Lower to desired position. Sand tires. 

As far as cars go, I think that I might end up doing all of them eventually. At first I thought I would do the last 6 or so cars that I bought, but each time I think about it I go back even further. Eventually got down to all but the first 5 cars, but now I'm thinking I'm going to do all of them. I'll need the larger adapter to do the Revoslot cars, but those will be done as well.

Meanwhile, I've set up a small track and will be running as many cars this week as I have time for. I might even go into the weekend, too. 


Since I was going to leave it up all week, it needed to be out of the way enough for me to live in the room as well. This layout worked pretty well for that, taking up all available floorspace without having to move my other stuff.

The layout isn't much, technically speaking, but the 4/15 curves at least make it interesting. I've been doing some room remodeling, and hopefully will have a bit more room soon. I'd like to avoid the 1/60 curves as much as possible. I had a layout with progressive curves, but it was too wide to do in my apartment without moving the couch out of the room.

Okay, so I got impatient and tried a set of tires. I figured I would do the Thunderslot and Slot.it cars first since I have the right bearings. I'm not sure if I can use the Slot.it bearings on an NSR axle, but I'm going to try. I decided to use the GT40 #11 since it never really ran right and will use the bearings for each car. It took about 15 minutes to do the tires and was much easier than I expected. 
It was a little strange at first. Usually I sand tires by hand, so I'm always putting them down for a few seconds then checking them, when on the RSM4 you just lower the wheels to the desired height and leave it until it's finished. The sanding block is designed to be moved side to side, which can help you fine tune the tire and get a nice even finish. I connected the RSM4 to my 30v/5a power supply and got started.
I went with a slower rotation to not make the tires so hot. That worked great and I like very much that it's doing a nice, even job of it. I read somewhere that a drop or so of water occasionally can help keep the tires from getting too hot and chunking away. 
The bearings worked fine and I might not buy the optional swing arms with bearings built in. Once I lined up the bearings with the open ends of the swing arm, they stayed in position the entire time. The purple pulley also needs to be properly lined up so it doesn't wobble at speed.
I did the GT40 tires as a test and got them to a very nice, even finish. I'm going to start with Thunderslot cars and see how far I can get today. My daughter is coming over and we'll be racing, but I don't know if I'll be able to do tires while that's happening. If not, then I'll start them this evening.


Car                       Time         Lap         Offs 

Lola T70III#7*   2:35.46       3.1            0    
Lola T70III#7     2:23.12       2.86          0
Lola Red^           2:50.14       3.4            0     
Lola Red             2:22.94       2.84          0
Lola Blue^          2:51.49       3.42          2 
Lola Blue            2:25.24       2.9            0
Lola T70 #21      2:22.73       2.83          0
Elva #47             2:20.20       2.8            0
Elva #2               2:22.94       2.84          0

^denotes untreated tires 
*denotes hand sanded tires

Okay....there's an obvious improvement to the cars and their lap times. I've done 10 cars so far today and every one of them has improved dramatically. Huge difference in contact and the associated smoothness and feel. Even cars that were already performing well got a significant boost. I'm not lying when I say that so far this is proving to be worth the purchase price. 

Lola T70III#7
The T70III was probably the least effected of the cars so far, but it was also one with the most hand-sanded tire work. Shaving 3/10ths of a second on a 3 second lap is pretty respectable. I'd certainly call that an improvement. It is also whisper quiet now, and handles much better at speed.



The Red Lola. Because it's Red.
The Red Lola [as well as the Blue Lola] had brand new, untreated tires. They had only been lubed and oiled. So 6/10ths of a second is HUGE. 
That 2:22, 2:23 race time is looking more and more like it's going to be the norm for fast lap times.

I finished up the Thunderslot cars without doing before/after races. I got enough of a sample to see that there's improvement no matter what, and it's a BIG improvement. I just started the NSR cars, which are probably going to be pretty easy as they're mostly slicks. 

Seemed like most of the cars were running right around a 2.8/2.9 lap time, even if they started off wildly different. Once I did the tires, each car reacted the same way, running very smoothly and quietly. I was able to run the truer at various speeds and it sanded the tires very nicely.  It created a solid contact patch that was easy to see and feel. Cornering improved dramatically, as did acceleration. 

I think the tire truer is going to prove to be much more valuable than I expected, even if I don't use it all that often. 

Tuesday, September 20, 2022

New Season Scoring Procedure

 Thinking about how I will be running my next season. Gonna try this:


All cars are eligible to race with exception of the F1 cars. Elimination races will consist of three events: the first 25 lap race will eliminate 12+ cars, bringing the field down to 20 for the next round. The second 50 lap race will eliminate 10 cars, bringing the field down to 10 for the third round. The third 100 lap race is the final. 

Each race will be held on a new layout, with design focus on the inside lane.

All races are crash included, which means any car that crashes does not stop the clock. 

Each car has tires tape-cleaned before each race. New cars may have tire sanding and other adjustment done. Any other adjustments are noted and must be finished before race.

A car that cannot finish the race is a DNF. A car that cannot start the race is a Breakdown.

If a car progresses to a higher round and then breaks down, the top car to not make the round will be substituted in. The Breakdown car will lose all points and shuffle to the back of the points grid.

Team Scoring Rule allows for only two cars maximum to carry over their points as team points at any given race.

A team that has a car DNF is still considered a team, even if only one car is left to compete.

3-lap crash rule is in effect for all races. This means if a car crashes within the first 3 laps, they can be taken off the track, inspected and tire-taped if needed, and restarted. 

Each car will be referred to by its sponsor, model number and car number if necessary. For example, the NSR Bosch Porsche 917/10k #2 will be known as the Bosch 917/10. Gulf 917 #9, Gulf 917 #10, Gulf 908 #1, etc. 

Race scoring would look something like this:


Car                                    Time           Lap         Offs            

LM 917/10 #7                 2:21.04         2.82          0
Rothmans 917K #9         2:22.21         2.84          0
Gulf 908 #1                     2:22.23         2.84          0
LM 917/10 #6                 2:25.70         2.9            0
Gulf 917K #10                2:26.11         2.92          0 
Sunoco 908                     2:27.26         2.94          0 
Lola T70 #8                    2:28.48         2.96          0  
Bosch 917/10 #2             2:29.70         2.98          1
Gulf 917K #9                 2:34.33          3.08          0
Elva #47                         2:36.56          3.12          1 
________________________________________
Rothmans 908 #95         2:38.47          3.16          2
Lola T70 #7                    2:45.83         3.3            1                                                                                  
Ford GT40 #8                  ------------DNF------------      


The three races will look like this:

First race: Entire field elimination race - 25 lap sprint. 21st place and back are eliminated.
Second race: Top 20 cars - elimination race - 50 laps. Each car racing now eligible for points. 11th place and back eliminated.
Third race: Top 10 cars - final - 100 laps. Cars score 5 points for racing in the final.

Place     Points      3rd race bonus     2nd race bonus     Points

1.             21             +5                          +1                   27  
2.             20             +5                          +1                   26
3.             19             +5                          +1                   25
4.             18             +5                          +1                   24
5.             17             +5                          +1                   23
6.             16             +5                          +1                   22
7.             15             +5                          +1                   21
8.             14             +5                          +1                   20
9.             13             +5                          +1                   19
10.           12             +5                          +1                   18

2nd Race Elimination

11.            11                                         +1                   12
12.            10                                        +1                    11
13.            9                                          +1                    10
14.            8                                          +1                     9
15.            7                                          +1                     8
16.            6                                          +1                     7
17.            5                                          +1                     6
18.            4                                          +1                     5
19.            3                                          +1                     4
20.            2                                          +1                     3

1st Race Elimination

Each car scoring from 21-32+ receives 0 points for the three races. No bonus points or negative points will be rewarded.

__________

I like this scoring for a number of reasons. First, I think it spreads the scoring out a little bit with round bonuses provided. This will award consistency throughout multiple events. I also like that the early victims of elimination get no points, which will help inspire more competition on the slower end. There are a lot of cars that will come home with nothing, so they'll need to work just to get the smallest amount of points. 

This will make it harder for teams to dominate. Short races yield unexpected results. Not entirely uncommon for a really fast car to be derailed by something, hurting their chances for a good result. 

To win, you'll have to be dominant in three races. And while yes, you only have to score in the upper half of the field to go onto the next round, it's still going to be a challenge to find out where that cutoff is and how fast to go on the track. 



                   

Sunday, September 18, 2022

New Car: Revoslot Ford Escort MK1 Salzburgring 2012

 No idea about the historical significance of this car, it being in a 2012 race and all. But here it is:


I love both of these cars, and they go along great with the Alfa Guilias. They're pretty much the same size, are tremendously tight and compact. I lubed/oiled/sanded this car and got it some track time. The mesh seems pretty good, although it and the Kiku are a little on the loud side. It reminded me of how loud the Porsche GT2 was when I first got it. I taped up the chassis and the vibration stopped. 

The color differences between this car and the 917/10 with the Jägermeister orange are considerable, and I'm wondering which company got it right. The new team will be the Jägermeister team, even if the colors aren't perfect. This is going to take the 917/10 from Team Kausen, which will affect that team's ability to run 3 cars. The Jägermeister team is going to be a tricky one, since I'm not really sure how the Escort is going to perform against the rest of the cars.

I didn't take many pics just yet. Just a couple quick side views. More to come.

So that's the big question; just how well the Revoslot cars are going to do against the other brands. The first two cars I got, the Ferrari and the Playstation GT2, would sometimes do well, sometimes mid-pack, sometimes not so well. The Porsche tuned up quicker and is a good runner, but the Ferrari is the one that most recently beat everybody. 
So where do we put the Escorts and the Guilias? We hope that their small size is going to make them hyper-competitive. But if the Revoslots end up in a group well off the pace and staying there, then that would answer the question. I'm kinda thinking that won't happen, but I just don't know. I setup the track today and am going to leave it out for the week, running exclusively new cars. There will be around 10 of them, and I'll be tuning and running laps. At the end I'll do some timed ones to see what's going on with them. 

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This has been the craziest pre-season I've had yet. Usually around this time a year I'm starting to think about possible holiday additions, but instead I spent the summer stocking up on cars and practically doubling my collection. I'm going to be slowing down now, and focusing on the cars that I've gotten. I'll likely pick up a car or two over the holidays, but I'm not going to go crazy. 
One thing that has been bothering me is that I have a lot of tire work to do. I'm treating tires very quickly, a bit carelessly and surely unevenly. I keep thinking that a tire truer is the way to go. I think I have enough cars to warrant it. There are at least a dozen cars in various states of doneness tire-wise. 
I already have a power supply to handle it. I just need to pick up the unit itself and a few accessories to go with it.
Nevermind. I just ordered it.

New Car: Revoslot Ford Escort Zandvoort '72

 Okay, I am definitely on to something now. 

That is so hot.

While I'm still and will forever be buying Classics, I'm definitely loving these early 70's sports cars. And while it's a different class of cars [even that's vague and debatable], I think the sports cars can race with the Classics. Will they win? Hard to say. Very interested in finding out. And if not, but they run with the pack, then they'll certainly continue racing against the Classics.

I love the tape over the headlights.

The Ford Escort slot car is as small as the Alfa Guilia and will certainly be great competition. These cars are extremely fun to race, and a lot of it is due to its aluminum chassis and design. You might wonder why you would want to try a car like this, especially if you have a brand of plastic car that you prefer, but it's a different approach to a similar end. You can run them on your home track. You can even compete with them against what you have now. 

I have no idea how this car will do against any of the other cars. I'm going to say that it should do well, maybe even be competitive. We'll see. If we see all the Revoslot cars bunched up on their own times, then we'll know the experiment isn't working.



Friday, September 16, 2022

The Race Teams - a closer look

Let's take a look at the current teams:

Gulf Team: 4 NSR cars
A fearsome group of race cars, the Gulf Team has an advantage of fielding 4 entries. That's 4 chances to finish high in points, even if only the top two cars on the team will have their points moved over. The combination of 917 and 908 is hard to beat, and every one of these cars is a hard racer.


L&M Team: 2 NSR cars
A clean, orderly 2-car team that has just as good of a chance at victory as anyone else. One of two all-917/10 teams, this should prove very interesting. Hard to say whether the fact they only have two cars will affect their team points over the long run.

Team Shell: 1 Slot.it car, 1 Revoslot car
If there was a sleeper team, Team Shell would be it. I know what the GT40 can do, and it's certainly a threat. But the Ferrari has shown a certain brilliance the past few races and is blossoming into something special. While they might be long shots, don't count them out. A lot of it will come down to the Ferrari's ability to hold it together over a series of races. The consistency of the GT40 ought to help smooth out the bumps.

Chaparral Team: 2 Slot.it cars
A couple of true long shots, the Chaparral Team is going to need a huge bump and a lot of luck to win this. The #65 is already a sensitive car, and the #66 has gone through growing pains of its own. Whether either car is up to the challenge is yet to be seen. 

Team Sunoco: 2 Thunderslot cars, 1 NSR car
I think Team Sunoco is my prediction for overall winner. Having one of the fastest NSR cars as well as TWO equally fast Thunderslot cars and I'm really struggling to believe anybody else can beat them. They're still going to have to run the races, though, and anything can happen on the track.


Team Kausen: 3 NSR cars
Unproven rookie group Team Kausen has a lot of potential in those three cars. If the 917/10 proves to be as good as it has been looking in recent sessions, this team could take it all. Unfortunately, there will be a major shakeup that will affect the very makeup of this team. There will be more information coming soon, but expect drama already in this pre-season.

Team Rothmans: 2 NSR cars
Team Rothmans has as good a chance as the Gulf Team, just on a smaller scale. Both are fast cars, they pretty much must score well to be effective. If either of them takes the day off the team will suffer. This goes for any 2-car team above. There will be no room for forgiveness. Score high or go home. 


That's a lot of teams, but it also leaves a lot of single car entries, especially a rather large group of Thunderslot cars, as well as some pretty threatening Slot.it cars. They'll have a vested interest in finishing as high as they can, regardless whether the competitor is on a team or not. I'd expect a lot of spoilers to come from the single-car Journeyman teams.

I were basing the Team Championship off what I've experienced so far, I'd have to say three teams stand out: Gulf, Kausen and Sunoco. They all are pretty evenly matched, with the wildcard being the two Thunderslot cars. It might be the key to Team Sunoco winning it all. The Gulf Team's strength in numbers will be a challenge to beat, although the newcomers on Team Kausen are certainly a threat.

There will be major news coming from the Kausen camp shortly. which may involve the formation of a new team.

HOW THE TEAM CHAMPIONSHIP WILL WORK
Each team's cars are eligible to race for Team Championship points. A "Team" consists of a minimum of two cars sharing the same sponsor or owner. The top two fastest cars from each team will have their points for that race transferred over to the Team Championship totals.
If a team can't field two cars for a particular race, they can still race for Team Championship points. The other car will either DNF with 0 points or not race due to mechanical problems, also receiving 0 points. 
Points are awarded to the top 20 cars, whether being team cars or not. Any cars not in the top 20 will have 0 points for the race.
If a team with three or more cars manages to finish the entire team in the top 20, the top two cars will have their points copied to the Team Championship points while the remaining cars act as spoilers against competitors. 

Three races:

First race: Entire field elimination race - 25 lap sprint
Second race: Top 20 cars - elimination race - 50 laps. Each car racing now eligible for points.
Third race: Top 10 cars - final - 100 laps. Cars score 5 points for racing in the final.

1. 21 [first place points] +5 [3rd race bonus] +1 [2nd race bonus] = 27 points
2. 20 +5 +1
3. 19 +5 +1
4. 18 +5 +1
5. 17 +5 +1
6. 16 +5 +1
7. 15 +5 +1
8. 14 +5 +1
9. 13 +5 +1
10. 12 +5 +1

11. 11 +1
12. 10 +1
13. 9 +1
14. 8 +1
15. 7 +1
16. 6 +1
17. 5 +1
18. 4 +1
19. 3 +1
20. 2 +1

21-32. 0 points

I can say this right now, the top 20 is going to be insanely competitive. I can count at least 25 or so cars that could compete for the win. There might be a runaway car or two any given race, but I expect the field to stay pretty tightly packed, with plenty of cars missing out by hundredths of a second. Shizzle happens. Have to race another day. 

Since so many cars will be separated by so little time, I needed to open up the scoring for the 3rd race. Adding 5 points to everyone in the top 10 does enough separation with 11-32 or however many cars there are when this starts.

Tuesday, September 13, 2022

New Car: NSR Porsche 917/10K Jägermeister 1973

 There's something fun about not paying attention to release dates for cars. It makes surprises that much better. Over 30 cars now, and this is my first car with a Jägermeister livery:

NSR 917/10K. Very fast race car.

This is now the fifth 917/10 in my collection. I've gotten them very quickly, but I think I'll stop here unless something incredible happens. Don't get me wrong, I absolutely love each and every one. I just don't want to get too many. This gives me equal amounts 917, 908 and 917/10. It got me thinking about a model championship as well, but I think I'm going to stick with the sponsor championship for now. 


The original race car was the original test car, chassis #001. Willi Kausen bought car #001 after wrecking car #002, both which were bought outright from Porsche. There were only 18 cars made between '71 and '73. 

I find the past history of cars interesting, but it has no bearing on the slot car's ability to perform or anything like that, so it's just a curiosity. 

I expect this car to perform very well on my track, and contend for a podium position at all times. The more of these cars I get, the higher my expectations become. 



UPDATE: I've had some laps with this car after a lube/oil/sanding took place. It drives wonderfully. I wouldn't be surprised to see every 917/10 finish within a tenth of each other. They all drive spectacularly well and might even be a better true racing setup than the 908. I'll have to try a few twisty technical tracks to find that out. But early returns are showing these cars to be right up near the top in performance.





Saturday, September 10, 2022

New Car: NSR Porsche 917/10K Uniroyal Fittipaldi 1973

 I bought this based purely on how good the Bosch Porsche looks. I am very happy I did.

The NSR 917/10 is a really great racing package.

Photography is weird. Trust me, I'm nuts for it and I still think it's weird. It's so easy to do something like get white balance wrong, or maybe under expose something. I do it all the time. Sometimes when I see pictures I forget those things can happen, and what I think I'm seeing is something else in real life.

The Bosch Porsche was one of those cars that I didn't think looked as good in internet pictures as it ended up looking in my hand. And the Uniroyal Porsche is exactly the same. It's a much richer red than I was expecting, a slightly glossier red than that which is used by Ferrari. Almost fire engine red.


So with the addition of this car and the other new one, I now have five 917/10 Porsches. I should be able to get very good racing out of this group. 


Turns out the Uniroyal car and the Jägermeister car belong to Team Kausen, owner of the Bosch Porsche. So they're going to race together as Team Kausen. 

Tuesday, August 30, 2022

Summer Session and Tune-Up

I just figured out the way I'm going to run my races from now on. I've been mildly stressing out about how I'm going to pull off racing 32 cars, but I think I know how I'll do it. Before, I was racing all the cars on single layouts and that was it. But I think I'm going to do elimination tournaments from now on. It'll basically work like an F1 qualifier, with the group towards the back being eliminated each round. Once it gets down to 8 or so cars, we go to the Final. I'll have to work out the details, but that's something I'd like to do. 

Of course, having an elimination tournament can have unexpected consequences. Say you get a new car that you really love, and it pulls up lame in the first race. Well, then it's going to be sitting and watching. Or the fast car that just has a bad race late in the tournament...that's the breaks. 
It's things like that that add drama to the racing. 

__________

I set up the track the other day and did some racing with my daughter. She tried all the new cars and decided her favorite was the Ferrari.

I didn't have to do much to the car: oil/lube, a little tires. I loosened the body and pod slightly. I'll call it medium-tight/medium-tight.

The Ferrari seems to be a little light on the front end. It's sitting great, but it's driving off sometimes on the corners. I had this happen to a couple of cars, and it just needs a little weight behind the front axle. The 512M is quiet and fast, and I believe is a contender for best overall. I never thought I would be saying that. Sure, saying it's a beauty is one thing. Saying it might beat all the others is almost crazy talk. 

As I was going through the session, I was tuning and testing the new cars, then turning them over to my daughter. She loved the Ferrari, and throughout the session kept on coming back to it. I went to the Bosch 917/10K next. 

Oil/Lube/Sand. That was it. It needed nothing else.

Either I am getting tremendously lucky, or slot cars have just gotten so good there's almost no way they could go wrong. So much to like going around the track, and I tell you, even though I considered this car to be a bit of an ugly duckling, it's growing into a beautiful swan before my very eyes. Sometimes it drives like the 917k, sometimes like the Matra, sometimes like the Alfa 33/3. That tells me it has created it's own distinct personality while also complimenting its opponents. It drives like many but not like any. 

I predict this car will see the podium often.


I had to move to the next one quickly as my curiosity was burning a hole in the atmosphere. The Alfa Guilia GTA from Revoslot:

This car was the easiest Revoslot car I have set up yet. Very impressed.

The BOBCOR is a sneaky little fella. I mean sure, you can hear him from a mile away, but he's not going to be a theatrical flash artist on the track. This car has a get-it-done attitude and runs a lot faster that it seems to be running. The Revoslot cars need quite a bit of tuning and tweaking to get just right, with the biggest culprit being the other Alfa GTA car:

Revoslot cars have three screws for adjusting the motor. Problem with that is that the motor then needs adjustment. 

I might have to look into the other Alfa to see how the motor is set up on the chassis. I've tried a few things but it doesn't seem to help much. This car will be a priority for awhile.


The two Lolas from Thunderslot were also in that new group:

The motor got rocked right out of this Thunderslot Lola.

I put the Lola on the track and it started spinning freely almost right away. The motor had shaken right out of the socket. I tightened it down with a motor screw and everything is fine. Runs great, as does the other one. I ran about 15 laps before lube/oil/sanding happened. The car was a little noisy and sounded dry prior to that, as one would when one was running without lubrication. 

__________

Overall, I'm happy with each car [even the ones that aren't quite set up yet], and remain impressed by the quality of the modern slot car these days. Each car is as much of a pleasure to race as it is to work on. 

I'm excited about the elimination tournament idea and am going to implement it. Curious to see how it works out. 




Wednesday, August 17, 2022

This offseason is very weird

 Every year, from May until about September, I've given myself an off-season. I break down the track, put the cars away and let the rest of the room take over. This time of year is way too busy outside for doing pretty much any racing at home. And I live alone! I should be able to just set up a track and leave it up. 

Well, it's not that easy, to be honest. I can't leave the track up as it takes up too much floor space, even if at a smaller footprint. I know why. It's because of the way the rest of the room is set up. Everything is on the long walls, so the floor is narrow. I know what I need to do to fix it, but I'm going to wait. 

The reason I'm doing that is because I will likely be moving before the year is up or not long after the New Year. We'll see. So I don't want to get too into rebuilding my living room in order to better setup a track that I'm not going to race on until Winter. 

What's weird about this offseason is that I have bought a lot of cars lately, and many of them have yet to see any significant track time. Not because I don't want to... I very much do, but I just don't have the time right now. 


I've gotten an assortment of cars from NSR, Slot.it, Thunderslot and RevoSlot in the last month or so. I could probably go all the way back to the Bosch 917/10k in May, which covers 9 cars. They all need track time, tuning and breaking in. 


The cars come from all over the place. There are some cars I can expect to perform a particular way, and there are others that I have absolutely no idea what's going to happen. The Ferrari from Slot.it has a new guide flag system. which looks like an improvement. It's also very nicely made. 


I'm very curious how the RevoSlot cars are going to run. The most striking thing about them is the size: they are smaller than any other slot car that I own. They have the same wheelbase as the Alfa Romeo 33/3, but much narrower in the overall width. I'm sure these cars are likely to scale, so let me just say that I think they are going to be little rockets on the race track. The thing about the Revoslot car is that, once it's been tuned, it is a dang fast race car. And to be this small and nimble? Sure, there might be a little top and tail weight, but we're talking about an aluminum chassis here. Get it locked down and you can throw that car around every turn. 

My daughter wants to race this weekend, so I'm going to try and clear some space so we can do that. That'll happen Sunday, so I'll have most of the weekend to clean and clear. I might even get a chance to set up some of the new cars before Sunday. That'd be nice. My daughter is going to want to drive every single car.



Sunday, August 7, 2022

New Cars: Revoslot Alfa Guilia GTA - Autohaus Brugger Laguna Seca '71 and Bobcor '72

 I couldn't resist adding these:


While not in the area of LMP or Targa Prototypes, these low-slung beauties were solid runners back then in the Trans Am series. The make absolutely gorgeous slot cars. Add to that Revoslot's fantastic design and quality and you've got yourself a winner. 


Real quick; these two cars are THE SMALLEST cars I own. Smaller than the Alfa Romeo 33/3, the Elva, the 917K or anything else I have. And I'm talking by a pretty considerable margin in some cases. They're also the first Anglewinders I own. 

I have to say that Revoslot have the best packaging and product representation of all the brands. They're in a thick cardstock box on a cardboard plinth with a plastic cover. Included are a magnet and an extra [smaller] guide flag. Also included is a small, full-color mini tech sheet that lists ALL of the information on the car.  Replacement parts with model numbers, optional replacement parts and car specific parts. A perfect reference to have if you ever need to replace something on the car. All companies should do this. 

One of the few models I have in this color that isn't a Sunoco Special.

All Aluminum chassis with brass components, solid axles and a nicely capable motor make these quick, solid race cars. They handle differently than your standard plastic slot car, but once you get the hang of them you can let loose. At first I didn't think they could compete against the other brands on home track. Now I'm not so sure about that. I've had both the Ferrari 333 and the Porsche GT2 finish very well in big races. I think it just really depends on track layout more than most things. 
I find the approach to tuning Revoslot cars is more about getting it set just right by its standards, and not trying to make it do what you want it to do. Focusing on eliminating vibrations, smooth running, and quiet performance. A tuning window opens once you get the car in the ballpark.


Also, with what's going on in slot cars these days, you can't really call it a "pod" anymore, can you? It's looking more and more like a 2-piece chassis. [note: also note that anglewinder motor in the flesh]



So yeah, some new things here. A few more Revoslot cars, which I've been meaning to buy for awhile now. My first anglewinder motors, that's kinda fun. And a car that is actually the smallest car in the field. Built of aluminum, it might yet be one of the lightest cars. I'll have to weigh some and compare. Also a couple of cars that take me a little bit away from the standard Classics while still leaving me technically there.  



Sedan racing is going to be fun. I'm going to have to see what else is near these. I've always felt that Revoslot cars will run best against other Revoslot cars, but something tells me these little guys are going to surprise everyone.