Doesn't seem like much, but it really makes a difference and will allow me to vary my curve radii. |
I also added a 45º winglet to put that extension to better use. At 2'x4', it's not much, although it's about as far as I think I'm going to go. Each corner is 6' deep now, and mostly not easily reachable. I probably could have gotten away with 4'x4', but my plan is to put a bit larger or a radius curve there, so I don't want to get into a situation where I have to use three 1/60 curves in a giant U-turn [like it is now]. I hope to put no more than two 1/60 curves together in any place on the track.
It's less than a month until the winter holidays are here, and I've got some things on my list, notably larger radius curves. If those show up, I'll get to the next step, which will be the semi-permanent track design. I'm going to spend some time with this setup for awhile, taking mental notes on which sections I like, where the car comes off, potential trouble spots, etc. There will likely be minor changes, but most things are going to remain where they are. After I've settled, I'll start adding elevation. Then once that's done, we'll start the scenery.
Scenery
My plan is pretty open, but there are things I do want. I want a forest section, but not the whole thing forested. I want cliffside racing, so I'll have to work on that as well. A large aspect to the scenery design will be the mountain in either corner, so the track will need to integrate into it. To protect against cars flying off the end of the back straight, I want to rest that curve against a cliff, with an elevated section in the corner behind it. Since that part of the track won't be very reachable, I'd like to be able to prevent the cars from going that far into the corner. I think my solution will do that. That's going to also provide me with one of the best areas for scenery. I'd like there to be farmland scenery. In fact, I want farmland and forests to be heavy in the theme.
I'd like to have border space throughout the track, with billboard guard walls and rails off in the grass away from the edge of the track. I want the back straight to cut through a hillside as well as go down it, and I want the drop to be impressive, much like the way the Mulsanne Straight used to be. It might require me to raise the high-elevation.
Overall I certainly can't complain about the length. I'm using every piece of track I have save one straight. Replacing 1/60 curves with the larger radius curves will change the design a bit, but otherwise make the track faster. I'm also considering pushing back the infield a bit so it isn't right against the edge of the table in front. It'll give me more possibilities, and the wiring won't be an issue.
I'm planning on wiring the main power straight into the table, then adding controller connectors on the side of it. This will allow me to change controllers easier, and get a little distance from the power straight. I kind of don't want the power straight to determine where the start/finish line is, so I may end up painting that away at some point and making one when I decide where the start will be. I'm not even sure how detailed I'm going to get about the raciness of it all. While it's a race track, the theme has more of an integrated countryside feel to it.
Current Layout
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